This project was a really challenge. The main Idea was to create a flow for my UI.
I confess I was crazy, because I start doing directly on Unity, instead of planning in a Fluxogram program as I usually do. But of course, I had a basic Idea where to go. 
My objective here was:
 - interactions by Gamepad, using Input System;
 - Transition Screens between the main scenes (game over, clear game, pause..);
 - Loading Screen (even just a mock faking the situation);
 - Learning a little bit of scripting to help me prototype Interface by my own;
 - Sound
pluses
-environment animation
-bomb explosion + camera shake
-box glitch fx
- Pause does not work on Press Start, only gameplay;
-Collision;
-Score and time to win and lose;


Gameplay Mock

GIFS CROP BELOW
bomb explositon
bomb explositon
loading
loading
stage clear
stage clear
Pause
Pause
Press start
Press start
win
win

Behind the Scene

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