This project was a really challenge. The main Idea was to create a flow for my UI.
I confess I was crazy, because I start doing directly on Unity, instead of planning in a Fluxogram program as I usually do. But of course, I had a basic Idea where to go.
My objective here was:
- interactions by Gamepad, using Input System;
- Transition Screens between the main scenes (game over, clear game, pause..);
- Loading Screen (even just a mock faking the situation);
- Learning a little bit of scripting to help me prototype Interface by my own;
- Sound
pluses
-environment animation
-bomb explosion + camera shake
-box glitch fx
- Pause does not work on Press Start, only gameplay;
-Collision;
-Score and time to win and lose;
GIFS CROP BELOW