Concept level design done on Unity. Just for study.
I wanted to create a level by tiles and using gradient shaders.

Fort the enemy walking, I used a tool of spline, so the enemy character could follow a path smoothly.

All the models are made on blender.
Below you can check a few closed-ups of this project. 
the first line - 360 modelsheet
The path you see on the second line is the tool I used to build the trajectory following of the enemy. Very useful
A few prints of my viewport from the scene
Thanks for watching, hope you like it :)
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